Fallout 3, the OFLC and me

I’ve been meaning to write about Fallout 3 since the OFLC passed down its ruling and refused the game classification. I wanted to write about my utter disappointment at the lack of a R18+ rating for games in Australia. Take the OFLC and the one guy preventing the introduction of an R18 rating — Michael Atkinson, Attorney-General of South Australia — to task. But Kotaku and Australian Gamer have got those covered. Australian Gamer even manged to get a response from Atkinson. The only one I’ve ever seen.
But times have changed, the game will be coming to Australia (albeit in a slightly modified form) which, when reported, pissed off just about every video gamer in the country. Including me.
Then I thought about it, did my research, and you know what? I’m happy it was RC’d. Sure it’s a horrible thing to have to bend to the will of outdated laws and just for the record I’m completly against any form of active censorship. But the change they’ve had to make actually works in their favour.
In the Fallout universe there are a number of drugs that can affect how your character feels, fights and views the world. These drugs, while having the same affect as those in the real world, do not share their names. Instead they apppear as Buffout, Jet, Mentats, Rad Away, and Stimpaks. Just to name a few.
Still following? Good.
With Fallout 3 it seems Bethesda eschewed all that neat retro-futuristic naming convention stuff and replaced it with, you guessed it, the drug’s real world names, like Morphine. The OFLC saw these names and promptly banned the game. Winners Don’t Use Drugs, kids. The game was resubmitted (and approved for sale) with the drug references replaced with icons.
As I said above, I’m happy Fallout 3 was originally refused classification. It means I now end up with a game thats a little closer in styling to the universe created by the first two games.
Would it have killed them to rename Morphine to something cool like Pain-Away though?



